Per-Emil Fritzén

Game Designer, Audio Engineer & Composer

These are some creations of a randomly generated human being

Spare-time game projects & Prototypes

LYFE. Unity/C#

Work-in-progress solo project. Arcade racer. Gameplay Trailer

NinjaCube. GML

2-man project. Exploring platforming mechanics in GameMaker:Studio

SpaceWorm. GML

Solo Project. Exploring VFX in GameMaker:Studio Gameplay Trailer Download

Isometric Citybuilding. GML

Commissioned NDA Project. GameMaker:Studio

Grandmas' Balls. GML

2-man project. A 2 to 4-player party game exploring physics in GM:Studio

Audio-spectrum analysers & VFX for music

AudioVisualizer. Unity/C#

Experimenting with VFX designs - video

JAWN - Bubblewrap. Unity/C#

VFX-video I created for JAWN

Collaborative School Projects

Defenders of D.R.E.A.M. Unity/C#

8 week project. Role: Project Manager. Trailer Download

Nightmare at IKEA. UE4/Blueprints

8-week project. Role: Level Design.

Clones I've made for learning purposes

Stack. Unity/C#

A clone of the Stack game from this tutorial.

ZigZag. Unity/C#

Cloned gameplay mechanic, self-made 3D-models and graphic design.

AA. Unity/C#

A clone of the game AA from this tutorial.